import * as Brand from "./Brand.ts";
import * as Context from "./Context.ts";
import * as Effect from "./Effect.ts";
import * as Layer from "./Layer.ts";
import * as Option from "./Option.ts";
import { type PlatformError } from "./PlatformError.ts";
import type { Scope } from "./Scope.ts";
import * as Sink from "./Sink.ts";
import * as Stream from "./Stream.ts";
declare const TypeId = "~effect/platform/FileSystem";
/**
 * Core interface for file system operations in Effect.
 *
 * The FileSystem interface provides a comprehensive set of file and directory operations
 * that work cross-platform. All operations return Effect values that can be composed,
 * transformed, and executed safely with proper error handling.
 *
 * @example
 * ```ts
 * import { Console, Effect, FileSystem } from "effect"
 *
 * const program = Effect.gen(function*() {
 *   const fs = yield* FileSystem.FileSystem
 *
 *   // Basic file operations
 *   const exists = yield* fs.exists("./config.json")
 *   if (!exists) {
 *     yield* fs.writeFileString("./config.json", "{\"env\": \"development\"}")
 *   }
 *
 *   // Directory operations
 *   yield* fs.makeDirectory("./logs", { recursive: true })
 *
 *   // File information
 *   const stats = yield* fs.stat("./config.json")
 *   yield* Console.log(`File size: ${stats.size} bytes`)
 *
 *   // Streaming operations
 *   const content = yield* fs.readFileString("./config.json")
 *   yield* Console.log("Config:", content)
 * })
 * ```
 *
 * @since 4.0.0
 * @category model
 */
export interface FileSystem {
    readonly [TypeId]: typeof TypeId;
    /**
     * Check if a file can be accessed.
     * You can optionally specify the level of access to check for.
     */
    readonly access: (path: string, options?: {
        readonly ok?: boolean | undefined;
        readonly readable?: boolean | undefined;
        readonly writable?: boolean | undefined;
    }) => Effect.Effect<void, PlatformError>;
    /**
     * Copy a file or directory from `fromPath` to `toPath`.
     *
     * Equivalent to `cp -r`.
     */
    readonly copy: (fromPath: string, toPath: string, options?: {
        readonly overwrite?: boolean | undefined;
        readonly preserveTimestamps?: boolean | undefined;
    }) => Effect.Effect<void, PlatformError>;
    /**
     * Copy a file from `fromPath` to `toPath`.
     */
    readonly copyFile: (fromPath: string, toPath: string) => Effect.Effect<void, PlatformError>;
    /**
     * Change the permissions of a file.
     */
    readonly chmod: (path: string, mode: number) => Effect.Effect<void, PlatformError>;
    /**
     * Change the owner and group of a file.
     */
    readonly chown: (path: string, uid: number, gid: number) => Effect.Effect<void, PlatformError>;
    /**
     * Check if a path exists.
     */
    readonly exists: (path: string) => Effect.Effect<boolean, PlatformError>;
    /**
     * Create a hard link from `fromPath` to `toPath`.
     */
    readonly link: (fromPath: string, toPath: string) => Effect.Effect<void, PlatformError>;
    /**
     * Create a directory at `path`. You can optionally specify the mode and
     * whether to recursively create nested directories.
     */
    readonly makeDirectory: (path: string, options?: {
        readonly recursive?: boolean | undefined;
        readonly mode?: number | undefined;
    }) => Effect.Effect<void, PlatformError>;
    /**
     * Create a temporary directory.
     *
     * By default the directory will be created inside the system's default
     * temporary directory, but you can specify a different location by setting
     * the `directory` option.
     *
     * You can also specify a prefix for the directory name by setting the
     * `prefix` option.
     */
    readonly makeTempDirectory: (options?: {
        readonly directory?: string | undefined;
        readonly prefix?: string | undefined;
    }) => Effect.Effect<string, PlatformError>;
    /**
     * Create a temporary directory inside a scope.
     *
     * Functionally equivalent to `makeTempDirectory`, but the directory will be
     * automatically deleted when the scope is closed.
     */
    readonly makeTempDirectoryScoped: (options?: {
        readonly directory?: string | undefined;
        readonly prefix?: string | undefined;
    }) => Effect.Effect<string, PlatformError, Scope>;
    /**
     * Create a temporary file.
     * The directory creation is functionally equivalent to `makeTempDirectory`.
     * The file name will be a randomly generated string.
     */
    readonly makeTempFile: (options?: {
        readonly directory?: string | undefined;
        readonly prefix?: string | undefined;
        readonly suffix?: string | undefined;
    }) => Effect.Effect<string, PlatformError>;
    /**
     * Create a temporary file inside a scope.
     *
     * Functionally equivalent to `makeTempFile`, but the file will be
     * automatically deleted when the scope is closed.
     */
    readonly makeTempFileScoped: (options?: {
        readonly directory?: string | undefined;
        readonly prefix?: string | undefined;
        readonly suffix?: string | undefined;
    }) => Effect.Effect<string, PlatformError, Scope>;
    /**
     * Open a file at `path` with the specified `options`.
     *
     * The file handle will be automatically closed when the scope is closed.
     */
    readonly open: (path: string, options?: {
        readonly flag?: OpenFlag | undefined;
        readonly mode?: number | undefined;
    }) => Effect.Effect<File, PlatformError, Scope>;
    /**
     * List the contents of a directory.
     *
     * You can recursively list the contents of nested directories by setting the
     * `recursive` option.
     */
    readonly readDirectory: (path: string, options?: {
        readonly recursive?: boolean | undefined;
    }) => Effect.Effect<Array<string>, PlatformError>;
    /**
     * Read the contents of a file.
     */
    readonly readFile: (path: string) => Effect.Effect<Uint8Array, PlatformError>;
    /**
     * Read the contents of a file.
     */
    readonly readFileString: (path: string, encoding?: string) => Effect.Effect<string, PlatformError>;
    /**
     * Read the destination of a symbolic link.
     */
    readonly readLink: (path: string) => Effect.Effect<string, PlatformError>;
    /**
     * Resolve a path to its canonicalized absolute pathname.
     */
    readonly realPath: (path: string) => Effect.Effect<string, PlatformError>;
    /**
     * Remove a file or directory.
     */
    readonly remove: (path: string, options?: {
        /**
         * When `true`, you can recursively remove nested directories.
         */
        readonly recursive?: boolean | undefined;
        /**
         * When `true`, exceptions will be ignored if `path` does not exist.
         */
        readonly force?: boolean | undefined;
    }) => Effect.Effect<void, PlatformError>;
    /**
     * Rename a file or directory.
     */
    readonly rename: (oldPath: string, newPath: string) => Effect.Effect<void, PlatformError>;
    /**
     * Create a writable `Sink` for the specified `path`.
     */
    readonly sink: (path: string, options?: {
        readonly flag?: OpenFlag | undefined;
        readonly mode?: number | undefined;
    }) => Sink.Sink<void, Uint8Array, never, PlatformError>;
    /**
     * Get information about a file at `path`.
     */
    readonly stat: (path: string) => Effect.Effect<File.Info, PlatformError>;
    /**
     * Create a readable `Stream` for the specified `path`.
     *
     * Changing the `bufferSize` option will change the internal buffer size of
     * the stream. It defaults to `4`.
     *
     * The `chunkSize` option will change the size of the chunks emitted by the
     * stream. It defaults to 64kb.
     *
     * Changing `offset` and `bytesToRead` will change the offset and the number
     * of bytes to read from the file.
     */
    readonly stream: (path: string, options?: {
        readonly bytesToRead?: SizeInput | undefined;
        readonly chunkSize?: SizeInput | undefined;
        readonly offset?: SizeInput | undefined;
    }) => Stream.Stream<Uint8Array, PlatformError>;
    /**
     * Create a symbolic link from `fromPath` to `toPath`.
     */
    readonly symlink: (fromPath: string, toPath: string) => Effect.Effect<void, PlatformError>;
    /**
     * Truncate a file to a specified length. If the `length` is not specified,
     * the file will be truncated to length `0`.
     */
    readonly truncate: (path: string, length?: SizeInput) => Effect.Effect<void, PlatformError>;
    /**
     * Change the file system timestamps of the file at `path`.
     */
    readonly utimes: (path: string, atime: Date | number, mtime: Date | number) => Effect.Effect<void, PlatformError>;
    /**
     * Watch a directory or file for changes
     */
    readonly watch: (path: string) => Stream.Stream<WatchEvent, PlatformError>;
    /**
     * Write data to a file at `path`.
     */
    readonly writeFile: (path: string, data: Uint8Array, options?: {
        readonly flag?: OpenFlag | undefined;
        readonly mode?: number | undefined;
    }) => Effect.Effect<void, PlatformError>;
    /**
     * Write a string to a file at `path`.
     */
    readonly writeFileString: (path: string, data: string, options?: {
        readonly flag?: OpenFlag | undefined;
        readonly mode?: number | undefined;
    }) => Effect.Effect<void, PlatformError>;
}
/**
 * Represents a file size in bytes using a branded bigint.
 *
 * This type ensures type safety when working with file sizes, preventing
 * accidental mixing of regular numbers with size values. The underlying
 * bigint allows for handling very large file sizes beyond JavaScript's
 * number precision limits.
 *
 * @example
 * ```ts
 * import { Effect, FileSystem } from "effect"
 *
 * // Create sizes using the Size constructor
 * const smallFile = FileSystem.Size(1024) // 1 KB
 * const largeFile = FileSystem.Size(BigInt("9007199254740992")) // Very large
 *
 * // Use with file operations
 * const truncateToSize = (path: string, size: FileSystem.Size) =>
 *   Effect.gen(function*() {
 *     const fs = yield* FileSystem.FileSystem
 *     return fs.truncate(path, size)
 *   })
 * ```
 *
 * @since 4.0.0
 * @category sizes
 */
export type Size = Brand.Branded<bigint, "Size">;
/**
 * Input type for size parameters that accepts multiple numeric types.
 *
 * This union type allows file system operations to accept size values in
 * different formats for convenience, which are then normalized to the
 * branded `Size` type internally.
 *
 * @example
 * ```ts
 * import { Effect, FileSystem } from "effect"
 *
 * const program = Effect.gen(function*() {
 *   const fs = yield* FileSystem.FileSystem
 *
 *   // All of these are valid SizeInput values
 *   yield* fs.truncate("file1.txt", 1024) // number
 *   yield* fs.truncate("file2.txt", BigInt(2048)) // bigint
 *   yield* fs.truncate("file3.txt", FileSystem.Size(4096)) // Size
 * })
 * ```
 *
 * @since 4.0.0
 * @category sizes
 */
export type SizeInput = bigint | number | Size;
/**
 * Creates a `Size` from various numeric input types.
 *
 * Converts numbers, bigints, or existing Size values into a properly
 * branded Size type. This function handles the conversion and ensures
 * type safety for file size operations.
 *
 * @example
 * ```ts
 * import { Effect, FileSystem } from "effect"
 *
 * // From number
 * const size1 = FileSystem.Size(1024)
 * console.log(typeof size1) // "bigint"
 *
 * // From bigint
 * const size2 = FileSystem.Size(BigInt(2048))
 *
 * // From existing Size (identity)
 * const size3 = FileSystem.Size(size1)
 *
 * // Use in file operations
 * const readChunk = (path: string, chunkSize: number) =>
 *   Effect.gen(function*() {
 *     const fs = yield* FileSystem.FileSystem
 *     return fs.stream(path, {
 *       chunkSize: FileSystem.Size(chunkSize)
 *     })
 *   })
 * ```
 *
 * @since 4.0.0
 * @category sizes
 */
export declare const Size: (bytes: SizeInput) => Size;
/**
 * Creates a `Size` representing kilobytes (1024 bytes).
 *
 * Converts a number of kilobytes to the equivalent size in bytes.
 * Uses binary kilobytes (1024 bytes) rather than decimal (1000 bytes).
 *
 * @example
 * ```ts
 * import { Effect, FileSystem } from "effect"
 *
 * const program = Effect.gen(function*() {
 *   const fs = yield* FileSystem.FileSystem
 *
 *   // Create a 64 KiB buffer size for streaming
 *   const bufferSize = FileSystem.KiB(64)
 *
 *   const stream = fs.stream("large-file.txt", {
 *     chunkSize: bufferSize
 *   })
 *
 *   // Truncate file to 100 KiB
 *   yield* fs.truncate("data.txt", FileSystem.KiB(100))
 * })
 * ```
 *
 * @since 4.0.0
 * @category sizes
 */
export declare const KiB: (n: number) => Size;
/**
 * Creates a `Size` representing mebibytes (1024² bytes).
 *
 * Converts a number of mebibytes to the equivalent size in bytes.
 * Uses binary mebibytes (1,048,576 bytes) rather than decimal megabytes.
 *
 * @example
 * ```ts
 * import { Effect, FileSystem } from "effect"
 *
 * const program = Effect.gen(function*() {
 *   const fs = yield* FileSystem.FileSystem
 *
 *   // Set a 10 MiB chunk size for large file operations
 *   const largeChunkSize = FileSystem.MiB(10)
 *
 *   const stream = fs.stream("video.mp4", {
 *     chunkSize: largeChunkSize
 *   })
 *
 *   // Check if file is larger than 100 MiB
 *   const stats = yield* fs.stat("archive.zip")
 *   const maxSize = FileSystem.MiB(100)
 *   if (stats.size > maxSize) {
 *     yield* Effect.log("File is very large!")
 *   }
 * })
 * ```
 *
 * @since 4.0.0
 * @category sizes
 */
export declare const MiB: (n: number) => Size;
/**
 * Creates a `Size` representing gibibytes (1024³ bytes).
 *
 * Converts a number of gibibytes to the equivalent size in bytes.
 * Uses binary gibibytes (1,073,741,824 bytes) rather than decimal gigabytes.
 *
 * @example
 * ```ts
 * import { Console, Effect, FileSystem } from "effect"
 *
 * const program = Effect.gen(function*() {
 *   const fs = yield* FileSystem.FileSystem
 *
 *   // Check available space before creating large files
 *   const stats = yield* fs.stat(".")
 *   const requiredSpace = FileSystem.GiB(5)
 *
 *   // Create a large temporary file
 *   const tempFile = yield* fs.makeTempFile({ prefix: "large-" })
 *   yield* fs.truncate(tempFile, FileSystem.GiB(1)) // 1 GiB file
 *
 *   yield* Console.log(`Created ${tempFile} with 1 GiB size`)
 * })
 * ```
 *
 * @since 4.0.0
 * @category sizes
 */
export declare const GiB: (n: number) => Size;
/**
 * Creates a `Size` representing tebibytes (1024⁴ bytes).
 *
 * Converts a number of tebibytes to the equivalent size in bytes.
 * Uses binary tebibytes (1,099,511,627,776 bytes) rather than decimal terabytes.
 *
 * @example
 * ```ts
 * import { Console, Effect, FileSystem } from "effect"
 *
 * const program = Effect.gen(function*() {
 *   const fs = yield* FileSystem.FileSystem
 *
 *   // Check if we're dealing with very large files
 *   const stats = yield* fs.stat("database-backup.sql")
 *   const oneTiB = FileSystem.TiB(1)
 *
 *   if (stats.size > oneTiB) {
 *     yield* Console.log("This is a very large database backup!")
 *
 *     // Use larger chunk sizes for such files
 *     const stream = fs.stream("database-backup.sql", {
 *       chunkSize: FileSystem.MiB(100) // 100 MiB chunks
 *     })
 *   }
 * })
 * ```
 *
 * @since 4.0.0
 * @category sizes
 */
export declare const TiB: (n: number) => Size;
/**
 * Creates a `Size` representing pebibytes (1024⁵ bytes).
 *
 * Converts a number of pebibytes to the equivalent size in bytes.
 * Uses binary pebibytes (1,125,899,906,842,624 bytes) rather than decimal petabytes.
 * This function uses BigInt arithmetic to handle the very large numbers involved.
 *
 * @example
 * ```ts
 * import { Console, Effect, FileSystem } from "effect"
 *
 * const program = Effect.gen(function*() {
 *   const fs = yield* FileSystem.FileSystem
 *
 *   // For extremely large data processing scenarios
 *   const massiveDataset = FileSystem.PiB(2) // 2 PiB
 *
 *   // This would typically be used in enterprise/cloud scenarios
 *   yield* Console.log(`Processing ${massiveDataset} bytes of data`)
 *
 *   // Such large files would require specialized streaming
 *   const stream = fs.stream("massive-dataset.bin", {
 *     chunkSize: FileSystem.GiB(1), // 1 GiB chunks
 *     offset: FileSystem.TiB(100) // Start from 100 TiB offset
 *   })
 * })
 * ```
 *
 * @since 4.0.0
 * @category sizes
 */
export declare const PiB: (n: number) => Size;
/**
 * File open flags that determine how a file is opened and what operations are allowed.
 *
 * These flags correspond to standard POSIX file open modes and control the file access
 * permissions and behavior when opening files.
 *
 * - `"r"` - Read-only. File must exist.
 * - `"r+"` - Read/write. File must exist.
 * - `"w"` - Write-only. Truncates file to zero length or creates new file.
 * - `"wx"` - Like 'w' but fails if file exists.
 * - `"w+"` - Read/write. Truncates file to zero length or creates new file.
 * - `"wx+"` - Like 'w+' but fails if file exists.
 * - `"a"` - Write-only. Appends to file or creates new file.
 * - `"ax"` - Like 'a' but fails if file exists.
 * - `"a+"` - Read/write. Appends to file or creates new file.
 * - `"ax+"` - Like 'a+' but fails if file exists.
 *
 * @example
 * ```ts
 * import { Effect, FileSystem } from "effect"
 *
 * const program = Effect.gen(function*() {
 *   const fs = yield* FileSystem.FileSystem
 *
 *   // Open for reading only
 *   const readFile = yield* fs.open("data.txt", { flag: "r" })
 *
 *   // Open for writing, truncating existing content
 *   const writeFile = yield* fs.open("output.txt", { flag: "w" })
 *
 *   // Open for appending
 *   const appendFile = yield* fs.open("log.txt", { flag: "a" })
 *
 *   // Open for read/write, but fail if file doesn't exist
 *   const editFile = yield* fs.open("config.json", { flag: "r+" })
 * })
 * ```
 *
 * @since 4.0.0
 * @category model
 */
export type OpenFlag = "r" | "r+" | "w" | "wx" | "w+" | "wx+" | "a" | "ax" | "a+" | "ax+";
/**
 * The service identifier for the FileSystem service.
 *
 * This key is used to provide and access the FileSystem service in the Effect context.
 * Use this to inject file system implementations or access file system operations.
 *
 * @example
 * ```ts
 * import { Effect, FileSystem } from "effect"
 *
 * // Access the FileSystem service
 * const program = Effect.gen(function*() {
 *   const fs = yield* FileSystem.FileSystem
 *
 *   const exists = yield* fs.exists("./data.txt")
 *   if (exists) {
 *     const content = yield* fs.readFileString("./data.txt")
 *     yield* Effect.log("File content:", content)
 *   }
 * })
 *
 * // Provide a custom FileSystem implementation
 * declare const platformImpl: Omit<
 *   FileSystem.FileSystem,
 *   "exists" | "readFileString" | "stream" | "sink" | "writeFileString"
 * >
 * const customFs = FileSystem.make(platformImpl)
 *
 * const withCustomFs = Effect.provideService(
 *   program,
 *   FileSystem.FileSystem,
 *   customFs
 * )
 * ```
 *
 * @since 4.0.0
 * @category tag
 */
export declare const FileSystem: Context.Service<FileSystem, FileSystem>;
/**
 * Creates a FileSystem implementation from a partial implementation.
 *
 * This function takes a partial FileSystem implementation and automatically provides
 * default implementations for `exists`, `readFileString`, `stream`, `sink`, and
 * `writeFileString` methods based on the provided core methods.
 *
 * @since 4.0.0
 * @category constructor
 */
export declare const make: (impl: Omit<FileSystem, typeof TypeId | "exists" | "readFileString" | "stream" | "sink" | "writeFileString">) => FileSystem;
/**
 * Creates a no-op FileSystem implementation for testing purposes.
 *
 * This function creates a FileSystem where most operations fail with "NotFound" errors,
 * except for operations that can be safely stubbed. You can override specific methods
 * by providing them in the `fileSystem` parameter.
 *
 * This is useful for testing scenarios where you want to control specific file system
 * behaviors without affecting the actual file system.
 *
 * @example
 * ```ts
 * import { Effect, FileSystem, PlatformError } from "effect"
 *
 * // Create a test filesystem that only allows reading specific files
 * const testFs = FileSystem.makeNoop({
 *   readFileString: (path) => {
 *     if (path === "test-config.json") {
 *       return Effect.succeed("{\"test\": true}")
 *     }
 *     return Effect.fail(
 *       PlatformError.systemError({
 *         _tag: "NotFound",
 *         module: "FileSystem",
 *         method: "readFileString",
 *         description: "File not found",
 *         pathOrDescriptor: path
 *       })
 *     )
 *   },
 *   exists: (path) => Effect.succeed(path === "test-config.json")
 * })
 *
 * // Use in tests
 * const program = Effect.gen(function*() {
 *   const content = yield* testFs.readFileString("test-config.json")
 *   // Will succeed with mocked content
 * })
 *
 * // Test with the no-op filesystem
 * const testProgram = Effect.provideService(
 *   program,
 *   FileSystem.FileSystem,
 *   testFs
 * )
 * ```
 *
 * @since 4.0.0
 * @category constructor
 */
export declare const makeNoop: (fileSystem: Partial<FileSystem>) => FileSystem;
/**
 * Creates a Layer that provides a no-op FileSystem implementation for testing.
 *
 * This is a convenience function that wraps `makeNoop` in a Layer, making it easy
 * to provide the test filesystem to your Effect programs.
 *
 * @example
 * ```ts
 * import { Effect, FileSystem } from "effect"
 *
 * // Create a test layer with specific behaviors
 * const testLayer = FileSystem.layerNoop({
 *   readFileString: (path) => Effect.succeed("mocked content"),
 *   exists: () => Effect.succeed(true)
 * })
 *
 * const program = Effect.gen(function*() {
 *   const fs = yield* FileSystem.FileSystem
 *   const content = yield* fs.readFileString("any-file.txt")
 *   return content
 * })
 *
 * // Provide the test layer
 * const testProgram = Effect.provide(program, testLayer)
 * ```
 *
 * @since 4.0.0
 * @category layers
 */
export declare const layerNoop: (fileSystem: Partial<FileSystem>) => Layer.Layer<FileSystem>;
/**
 * @since 4.0.0
 * @category File
 */
export declare const FileTypeId = "~effect/platform/FileSystem/File";
/**
 * Type guard to check if a value is a File instance.
 *
 * This function determines whether the provided value is a valid File
 * instance by checking for the presence of the File type identifier.
 *
 * @since 4.0.0
 * @category File
 */
export declare const isFile: (u: unknown) => u is File;
/**
 * Interface representing an open file handle.
 *
 * Provides low-level file operations including reading, writing, seeking,
 * and retrieving file information. File handles are automatically managed
 * within scoped operations to ensure proper cleanup.
 *
 * @example
 * ```ts
 * import { Console, Effect, FileSystem } from "effect"
 *
 * const program = Effect.gen(function*() {
 *   const fs = yield* FileSystem.FileSystem
 *
 *   // Open a file and work with the handle
 *   yield* Effect.scoped(
 *     Effect.gen(function*() {
 *       const file = yield* fs.open("./data.txt", { flag: "r+" })
 *
 *       // Get file information
 *       const stats = yield* file.stat
 *       yield* Console.log(`File size: ${stats.size} bytes`)
 *
 *       // Read from specific position
 *       yield* file.seek(10, "start")
 *       const buffer = new Uint8Array(5)
 *       const bytesRead = yield* file.read(buffer)
 *       yield* Console.log(`Read ${bytesRead} bytes:`, buffer)
 *
 *       // Write data
 *       const data = new TextEncoder().encode("Hello")
 *       yield* file.write(data)
 *       yield* file.sync // Flush to disk
 *     })
 *   )
 * })
 * ```
 *
 * @since 4.0.0
 * @category File
 */
export interface File {
    readonly [FileTypeId]: typeof FileTypeId;
    readonly fd: File.Descriptor;
    readonly stat: Effect.Effect<File.Info, PlatformError>;
    readonly seek: (offset: SizeInput, from: SeekMode) => Effect.Effect<void>;
    readonly sync: Effect.Effect<void, PlatformError>;
    readonly read: (buffer: Uint8Array) => Effect.Effect<Size, PlatformError>;
    readonly readAlloc: (size: SizeInput) => Effect.Effect<Option.Option<Uint8Array>, PlatformError>;
    readonly truncate: (length?: SizeInput) => Effect.Effect<void, PlatformError>;
    readonly write: (buffer: Uint8Array) => Effect.Effect<Size, PlatformError>;
    readonly writeAll: (buffer: Uint8Array) => Effect.Effect<void, PlatformError>;
}
/**
 * @since 4.0.0
 * @category File
 */
export declare namespace File {
    /**
     * Branded type for file descriptors.
     *
     * File descriptors are numeric handles used by the operating system
     * to identify open files. The branded type ensures type safety.
     *
     * @since 4.0.0
     * @category File
     */
    type Descriptor = Brand.Branded<number, "FileDescriptor">;
    /**
     * Enumeration of possible file system entry types.
     *
     * Represents the different types of entries that can exist in a file system,
     * from regular files to special device files and symbolic links.
     *
     * @since 4.0.0
     * @category File
     */
    type Type = "File" | "Directory" | "SymbolicLink" | "BlockDevice" | "CharacterDevice" | "FIFO" | "Socket" | "Unknown";
    /**
     * Comprehensive file information structure.
     *
     * Contains metadata about a file or directory including type, timestamps,
     * permissions, and size information. This structure is returned by file
     * stat operations.
     *
     * @example
     * ```ts
     * import { Console, Effect, FileSystem, Option } from "effect"
     *
     * const program = Effect.gen(function*() {
     *   const fs = yield* FileSystem.FileSystem
     *
     *   const info: FileSystem.File.Info = yield* fs.stat("./data.txt")
     *
     *   yield* Console.log(`File type: ${info.type}`)
     *   yield* Console.log(`File size: ${info.size} bytes`)
     *   yield* Console.log(`Mode: ${info.mode.toString(8)}`) // Octal permissions
     *
     *   // Handle optional timestamps
     *   const mtime = Option.getOrElse(info.mtime, () => new Date(0))
     *   yield* Console.log(`Modified: ${mtime.toISOString()}`)
     *
     *   // Check if it's a regular file
     *   if (info.type === "File") {
     *     yield* Console.log("Processing regular file...")
     *   }
     * })
     * ```
     *
     * @since 4.0.0
     * @category File
     */
    interface Info {
        readonly type: Type;
        readonly mtime: Option.Option<Date>;
        readonly atime: Option.Option<Date>;
        readonly birthtime: Option.Option<Date>;
        readonly dev: number;
        readonly ino: Option.Option<number>;
        readonly mode: number;
        readonly nlink: Option.Option<number>;
        readonly uid: Option.Option<number>;
        readonly gid: Option.Option<number>;
        readonly rdev: Option.Option<number>;
        readonly size: Size;
        readonly blksize: Option.Option<Size>;
        readonly blocks: Option.Option<number>;
    }
}
/**
 * Creates a branded file descriptor.
 *
 * File descriptors are integer handles that the operating system uses to identify
 * open files. This branded type ensures type safety when working with file descriptors.
 *
 * @since 4.0.0
 * @category constructor
 */
export declare const FileDescriptor: Brand.Constructor<File.Descriptor>;
/**
 * Specifies the reference point for seeking within a file.
 *
 * - `"start"` - Seek from the beginning of the file
 * - `"current"` - Seek from the current position
 *
 * @since 4.0.0
 * @category model
 */
export type SeekMode = "start" | "current";
/**
 * Represents file system events that can be observed when watching files or directories.
 *
 * @since 4.0.0
 * @category model
 */
export type WatchEvent = WatchEvent.Create | WatchEvent.Update | WatchEvent.Remove;
/**
 * @since 4.0.0
 * @category model
 */
export declare namespace WatchEvent {
    /**
     * Event representing the creation of a new file or directory.
     *
     * This event is triggered when a new file or directory is created
     * in the watched location.
     *
     * @since 4.0.0
     * @category model
     */
    interface Create {
        readonly _tag: "Create";
        readonly path: string;
    }
    /**
     * Event representing the modification of an existing file or directory.
     *
     * This event is triggered when an existing file or directory is
     * modified in the watched location.
     *
     * @since 4.0.0
     * @category model
     */
    interface Update {
        readonly _tag: "Update";
        readonly path: string;
    }
    /**
     * Event representing the deletion of a file or directory.
     *
     * This event is triggered when a file or directory is deleted
     * from the watched location.
     *
     * @since 4.0.0
     * @category model
     */
    interface Remove {
        readonly _tag: "Remove";
        readonly path: string;
    }
}
declare const WatchBackend_base: Context.ServiceClass<WatchBackend, "effect/platform/FileSystem/WatchBackend", {
    readonly register: (path: string, stat: File.Info) => Option.Option<Stream.Stream<WatchEvent, PlatformError>>;
}>;
/**
 * Service key for file system watch backend implementations.
 *
 * This service provides the low-level file watching capabilities that can be
 * implemented differently on various platforms (e.g., inotify on Linux,
 * FSEvents on macOS, etc.).
 *
 * @example
 * ```ts
 * import { Effect, FileSystem, Option, Stream } from "effect"
 *
 * // Custom watch backend implementation
 * const customWatchBackend = {
 *   register: (path: string, stat: FileSystem.File.Info) => {
 *     // Implementation would depend on platform
 *     return Option.some(Stream.empty) // Placeholder implementation
 *   }
 * }
 *
 * // Provide custom watch backend
 * const program = Effect.gen(function*() {
 *   const fs = yield* FileSystem.FileSystem
 *
 *   // File watching will use the custom backend
 *   const watcher = fs.watch("./directory")
 * })
 *
 * const withCustomBackend = Effect.provideService(
 *   program,
 *   FileSystem.WatchBackend,
 *   customWatchBackend
 * )
 * ```
 *
 * @since 4.0.0
 * @category file watcher
 */
export declare class WatchBackend extends WatchBackend_base {
}
export {};
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